Install Soup For Maya 2016 Mac

Install Soup For Maya 2016 Mac

Maya 2016 Extension 2 is available now for Windows 7+, Mac OS X 10.9.5+ and RHEL 6.5 WS and CentOS 6.5 Linux. Subscription pricing remains unchanged at $185/month, $460/quarter or $1,470/year. Read more about the new features in Maya 2016 Extension 2 on the product website. Ngskintools.com Free Character skinning plugin for Maya that gives the ability to smooth weights with no strange artefacts, undo/redo problems, mirror weights without needing to go to a T-pose and more.

Autodesk has released its annual spring update to Maya – but in a break with convention, the new release it announced at was not Maya 2017, but Maya 2016 Extension 2. The subscriber-only update adds a complete new motion graphics toolset derived from Mainframe North’s old Mash add-on, new render management and character rigging options, and updates to Bifrost and XGen. Office 2016 for mac app store. The Extension release is one of several announcements made by Autodesk at NAB 2016, along with Flame 2017 and, and its, developer of the Arnold renderer. New motion graphics toolset The biggest single addition in Maya 2016 Extension 2 is the new motion graphics toolset, derived from Mainframe North’s, which Autodesk acquired last September.

Mash provided a set of 27 nodes that could be ‘daisy chained’ together to generate a huge range of customisable motion graphics effects, controllable from both Maya’s Attribute and Node Editors. Autodesk’s initial integration makes a number of UI changes, but doesn’t add any new functionality. Can you screenshare from skype for business on a mac.

Updated 27 April: Mainframe North MD Chris Hardcastle has been in touch to say that there are new features in the integrated version of the toolset., or watch the video in the comments below. The company’s director of industry marketing, Marc Hamaker, described the toolset as a “pretty nice start-to-finish workflow” suitable for “motion graphics and a whole lot more”, including titles and UI design. According to Hamaker, the tools are intended to be accessible to artists who don’t primarily work in 3D.

Install Soup For Maya 2016 Mac

“We tried to look at what people do in motion graphics and reflect that,” he said. “[The toolset] isn’t as deep as some out there for motion graphics, but it’s a sign of where we’re taking this.” Better shot-based render management for VFX artists Another significant new feature in Extension 2 is the new render-management system, designed to simplify the process of setting up shot-based overrides for the lighting and shading in a scene during VFX work. Artists can group scene assets into Collections, either manually or by writing expressions based on asset names. Collections can then be assigned to render layers and toggled on and off at will A templating system enables users to export complex scene setups as JSON files that can be shared with other artists, or reused between productions. Improved character rigging workflow In addition, the update adds a number of character rigging features previously rolled out in Maya LT, the cut-down version of Maya intended for indie game artists. Those include a new blendshape workflow and a semi-automated Quick Rig tool based on the HumanIK solver. We discussed them in our original story on, so we won’t cover them here.

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There’s also a new Pose Space Deformer, used to set up full-body corrective shapes to fix rigging artefacts in character animations, which you can see in action at around 03:10 in the video above. Updates to Bifrost and XGen Other changes in Maya 2016 Extension 2 include updates to two of the software’s key effects toolsets: the and the XGen instancing system. Bifrost’s new adaptive solver (shown above) enables the level of detail in a simulation to vary, enabling artists to choose which parts of a sim are calculated in high detail. This new should help reduce the computational resources required for a sim while preserving visual quality: for example, by only simulating the surface of a body of water in detail. In addition, XGen can now handle hair as cards rather than individual strands, also reducing the computational resources required: useful for background characters in videogames, for example. Sadly, there don’t seem to be videos of either new feature in action, although you can read a bit more about them, plus the new “high-accuracy viscosity” in Bifrost, on the. Further improvements to viewport rig evaluation and symmetry operations Evaluation of complex character rigs in the viewport – a focus of the original release – has been further improved in Extension 2.